Monday, June 9, 2014

Reflect on the journal " Designing CALL programs and activities"

Through the journal I got lots of informations about designing CALL programs and activities. There are some considerations for the design of CALL programs, pedagogy first and technology second, computer interactivity and pedagogical interactivity. When creating CALL programs, it would be important to remember that the element that is in control at all times should be the pedagogy, tather than technology. Technical considerations are also important, but without good-quality content and good pedagogical support, the use of advanced technology does not guarantee the success of computer-assisted learning materials. Actually, I ued to forget that important thing.

To create a multimedia CALL program it would be essential to consider: the target learners, the language level of the learners, the purpose of the program, the pedagogical approach, the appropriate use of technology, and the learning context etc. Computer interactivity refers to the functionality designed for human-to-machine interaction via computers. Pedagogical interactivity means that the nature and function of interactivity is determined by a learning theory or a pedagogical approach.

CALL programs design principles include lots of part but I found that I overlook some elemetns in my programs. First, content design would be considered brevity, comprehensibility, accuracy, interestingness, and organization. Second, visual design should include consistency, good use of space, legibility, careful use of color, contrast, repetition, alignment, and proximity. Also, multidedia design should be considered high-quality playback and media file size.

No comments:

Post a Comment